Stalker shadow of chernobyl free download full version pc
We have to give him the USB stick. The plot is unleashed at this moment, and further, according to the player's action, it will become clear where the character will move - linear passage in Stalker is not the basis of the game. The game also has 5 endings to which the main character comes after using the Wishmaster.
The first is power. The Soul of the Marked One goes to the Monolith. The second is wealth. Nuts fall from the roof and after that the roof falls on the player. The third is the apocalypse. Cleverly, this health system is shared by yonr human enemies, so the more swiftly you dispatch enemies, the more likely you are to find health items in their backpacks. By the same token, wounded enemies will often lope off, leaking from multiple bullet holes, only to be found lying near-dead on the floor.
It's at this point that I usually bend down and issue a merciful stab of the knife, but friendly Al, quite brilliantly, will sometimes wander over to their helpless foe and calmly shoot them in the head.
Life's tough in the wasteland you see. And on top of all this there's radiation to consider, the effects of which can be faced down with the use of vodka and injections.
What voice-acting exists is OK, bar some repeated Al barks, but most of the NPCs simply wibble on in text form, text that's so devoid of life or sense that it's very hard to care about anything but the rudiments of what's going on. The storyline, whether told in endless reams of humourless dialogue or revealed in bemusing flashbacks at key moments, is borderline unapproachable.
Even details on the game's setting and history are hazy unless you flick through text that sits somewhere between Proust and a DVD player manual in terms of readability. You can't help but wonder how fraught the game's translation processes were, because from this it's hard to understand exactly why each faction is so murderously angry with each other, or what the hell is going on in the various gloomy facilities you find youi self poking around in.
Thankfully, the brute force and exciting design of the story arc makes up for this tc some extent - but you can't help but wish it was helped rather than hindered by the sullen, unlovable game characters.
This lack of clarity and personality extends even into the game's many subquests - whether randomly created or not. They're all simply kill him', 'fetch this', 'kill these' or 'find that'. They're essentially World Of Warcraft quests, but whereas Blizzard gives you nothing but flowery text grind and eventual character benefits, there seems little point in completing them here since the main story arc is so much more fnn and the progress so much more tangible.
As for earning cash, well you rarely have too many money problems during your time in Chernobyl anyway. If you doubt me, just wait till you see the higgledy-piggledy way these tasks are given and completed. Sure, you can wander everywhere, nosing around in every nook and cranny, and complete various missions that randomly crop up.
But when the thinking behind their design is so resolutely linear, any benefit gained from their zany A-Life representation is quickly drowned. I'm sad to say it, but the way you'll find yourself playing STALKER is nowhere near the open-ended paradise first touted all those years ago. Here's the big question though - after so many years six by our count and so much strife, is the game finished? Well yes, in as much as it's a full game without too many glitches you can expect a patch, but not a giant Boiling Point-style one.
On top of that, it's an entirely enjoyable experience, so in that sense, yes, it's finished. This isn't to say, however, that you can't see the joins. On the map screen for example, there are various areas that were clearly once in contention for inclusion but met the vicious gnashings of the scissors of fate: you'll find yourself leaving one area through a creaky gate and magically entering the next zone through a road tunnel.
The interactions with other Stalkers also seem empty compared with what the interface seems prepped for - witness the now irrelevant ladder system showing your rank in the world of Stalkers, and the sudden appearance of your rival's stashes on your PDA once you've offed them. Finally, as I've already indicated, the game's dialogue and storytelling techniques are cumbersome in the extreme. The game is superb at conjuring up visual treats - the shadows of zombies projected onto a wall by bright orange firelight for example - but the smooth gaming putty needed to fill in the gaps between these wonders is striking in its absence.
But despite all this, has it been worth the wait? In 25 words or less Should you, as a connoisseur and veteran of FPS games, buy it? Again, yes.
I won't lie to you, it's not what we were promised all those years ago: but that's no reason to be ungrateful either. As a brave experiment in all-action shootery STALKER has certainly succeeded, though with its dearth of personality and wish that the publishers had granted GSC some extra time to polish their creation.
Oh, hang on a minute.. My bloody arse is getting the shite kicked out of it fucking enough as it is! It is the full version of the game.
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Stalker DSH mod screenshots:. Size: 6.
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